White Paper: Transforming Education Through Interactive Advocacy Gaming
How Rebuilding Lives Equips Learners with Data-Driven Decision-Making for Social Change
Published by Dolphin Voyager, LLC

๐ Executive Summary
Dolphin Voyager, LLC is pioneering game-based learning for civic engagement, creating immersive, research-backed educational tools that address real-world social issues. Our flagship game, Rebuilding Lives: Finding a Place in the Sun, offers an interactive simulation that helps players understand houselessness and mental health while equipping them with policy awareness and advocacy skills.
๐ฏ Key Takeaways:
- โ Demonstrates the effectiveness of interactive learning for social issues
- โ Builds empathy & decision-making in real-world scenarios
- โ Supports educators, policymakers & community leaders through research-backed learning tools
๐ข Free Canvas Course Available:
๐ Access Rebuilding Lives Free Course
๐ Introduction
Bridging the Gap Between Awareness and Action
Houselessness and mental health are complex societal challenges that require both systemic understanding and empathy. Traditional education fails to capture the real-world complexities of these issues, leaving learners without actionable knowledge.
Why Interactive Learning?
๐ Studies show that game-based learning improves: โ Knowledge retention through active participation (Batada et al., 2022)
โ Civic engagement by fostering prosocial behavior (Erreygers et al., 2019)
โ Real-world decision-making skills in simulated environments (Rubin et al., 2021)
Rebuilding Lives is designed to integrate these research-backed strategies, offering learners a transformative, immersive experience.
๐ Research Foundations
The Science Behind Empathy-Driven Learning
๐ Research confirms that immersive storytelling significantly impacts learning:
๐ Batada et al. (2022): Data-driven models improve policy analysis & advocacy skills.
๐ Erreygers et al. (2019): Online platforms enhance youth prosocial behavior & civic responsibility.
๐ Kang et al. (2024): Embodied learning strategies improve conceptual understanding & emotional engagement.
๐ Kerr et al. (2020): Narrative-based coaching games enhance social responsibility & self-mastery.
๐ Rubin et al. (2021): Decision-making games influence real-world policy behaviors.
๐ง Rebuilding Lives applies these learning theories to create a game that teaches advocacy through interactive storytelling and real-world scenarios.
๐ฎ Game Design and Educational Objectives
How Rebuilding Lives Works
๐ญ Scenario-Based Storytelling โ Players take on the real-world role of advocate and engage with policymakers and individuals facing houselessness and make critical decisions affecting communities.
๐ Data-Driven Decision-Making โ Players allocate resources across housing, mental health services & law enforcement, seeing how trade-offs shape community outcomes.
๐ฅ Stakeholder Engagement โ Players interact with government officials, nonprofits & grassroots organizations, balancing public opinion, funding, and advocacy efforts.
๐ฏ Goal: Equip learners with empathy-driven problem-solving to tackle real-world policy challenges.
๐ Implementation & Accessibility
๐ Free Canvas Course for Educators
The Rebuilding Lives Canvas course offers: โ Lesson Plans โ Aligned with civics, social studies & social justice curricula
โ Student Assessments โ Evaluating advocacy skill development
โ Educator Resources โ Supporting in-class discussions on houselessness, mental health & civic responsibility
๐ข Free Access:
๐ Explore Rebuilding Lives Free Course
๐ Scalability & Impact
Who Can Use Rebuilding Lives?
๐ซ High School & College Civics Courses โ Teaching government & social justice
๐ข Community Advocacy Groups โ Training future policy leaders & activists
๐ Corporate Social Responsibility (CSR) Programs โ Educating professionals on housing & mental health policies
๐ Global Human Rights Education โ Expanding game frameworks for international social issues
๐ Next Steps: โ
Pilot Programs โ Implement in schools & advocacy groups
โ
NGO & Policy Partnerships โ Expand real-world applications
โ
Ongoing Research โ Assess learning outcomes & engagement metrics
๐ Visit: ๐ DolphinVoyager.com
๐ Explore the Free Course: ๐ Canvas Course
๐ References
๐ Batada, A., Thomas, A. E., & Holtz, D. (2022). Utilizing a Data-to-Action Approach to Cultivate Policy Research and Advocacy Skills in Community-Engaged Health Promotion Courses. Pedagogy in Health Promotion, 8(3), 216-223.
๐ Erreygers, S., Pabian, S., & Vandebosch, H. (2019). Development and validation of a multidimensional instrument to measure adolescentsโ online prosocial behavior. Computers in Human Behavior, 93, 238-247.
๐ Kang, S., Lu, M., Black, J. B., & Kim, S. (2024). Mindful Movements Matter: Differentiating Active Body Movements in Underprivileged Studentsโ Learning of Physics Concepts. Research in Science & Technological Education.
๐ Kerr, C., Andrews, T., & Holt, P. (2020). Narrative Coaching and the Use of Self: A Coaching Board Game to Enhance Self-Mastery and Personal Transformation. International Journal of Evidence-Based Coaching and Mentoring, 18(2), 69-83.
๐ Rubin, O., Vandenberghe, R., & Chrรฉtien, L. (2021). In-Game as in Life: Linking Decision-Making to Real-World Behavior. Collabra: Psychology, 7(1), 28115.
๐ Dolphin Voyager. (2024). The Game. Retrieved from dolphinvoyager.com
๐ Canvas Commons. (2025). Rebuilding Lives Course. Retrieved from Canvas Free Course